我的世界基岩版于2020年12月10日更新到了1.16.210.51beta版,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.210.51beta版更新内容详情,以供玩家参考。
原版特性同步
Pouring water on Top Snow no longer creates snowballs
在顶层雪上倒水不会再生成雪球
Using bone meal in warm ocean biomes now only generates sea grass, coral, and coral fans (MCPE-100085)
现在在暖海生物群系使用骨粉只会生成海草、珊瑚和珊瑚扇
洞穴与悬崖更新(试验性内容)
Goats should no longer set ram attack position to unreachable block behind obstacle
山羊不再把随机攻击的目标点设置在障碍物后无法到达的方块上
Goats no longer have problems moving up full blocks when tempted or to reach breed partner after 'nearest_attackable_target' state is triggered
当触发'nearest_attackable_target'状态后被诱引或接近繁殖对象时不再有不能移动整个方块的问题
Goat no longer jumps onto magma blocks
山羊不再跳上岩浆块
Goats can now jump to several non-full blocks like slabs and stairs
山羊现在可以跳上各种非完整方块例如半砖和台阶
Game no longer crash after goats are killed by shulkers
山羊被潜影贝击杀不再导致游戏崩溃
Goats no longer have problems pathing to each other to breed
山羊在试图接近繁殖伙伴时不再出现寻路问题
Goats on leads now correctly follow the player (MCPE-104270)
山羊现在会正确跟随玩家
Goats now only spawn one baby at a time
山羊现在一胎只生一个
Goats no longer attack armor stands (MCPE-104159)
山羊不再攻击盔甲架
Creepers no longer attack back after being rammed by a goat
苦力怕被山羊撞击后不会反击
Goats no longer overshoot or undershoot their jumps
山羊不再跳得过高或者过低
Goats can now always correctly be attacked after jumping
山羊跳跃后可以正常的被攻击
Goat no longer perform radically high jumps
山羊不再进行彻底的跳高
Goats no longer miss motionless players when they perform their ram attack
山羊不再撞不到一动不动的玩家
Goats now only drop 2 horns each, and the number of horns left to drop is represented on the model
现在每只山羊只会掉两只角,并且剩余角的个数会显示在模型中
Baby goats knockback their target a shorter distance
幼年山羊击退目标生物的距离短一些
Ram knockback distance is dependent on speed
山羊撞击击退距离现在与速度有关
Goat now knockback the first target it intersects
山羊现在会撞击第一个目标
Goat now tries to retake target that moves from its ram attack for a short amount of time
现在山羊会在上次撞击但没撞到后过一会尝试再次撞击那个目标
Goat now flip their knockback target slightly higher in the air
现在山羊撞击目标会轻微向上击退一点
Ram attack check the path based on the height of the mob that is ramming
撞击的寻路现在基于要被撞的那个生物的所在高度
Goat no longer jumps from honey
山羊不再从蜜块上跳起
Baby goat does not jump as far as adults
幼年山羊现在跳得比成年山羊近一些
Goat should only very rarely jump to flat planes
山羊应该很少跳到平坦的平台上
Goat no longer jump if they are moved from their starting position.
山羊从其跳跃的起始位置离开的时候会停止跳跃
Goat spawn egg colors have been updated
更新了山羊刷怪蛋的颜色
Goat model has been updated to have correct rotation for its head.
更新了山羊的模型,确**羊的头旋转正确
Goats now have a minimum ram distance and now tries to find a ram-position in between the minimum ram distance and the maximum ram distance, preferring further distances
山羊现在选取撞击目标的时候有一个最大距离和一个最小距离,撞击目标会从处于这两个距离间的生物中选取,优先选取距离更远的生物
Goats can now go through non-solid blocks (like grass and flowers) when they ram
山羊现在撞击时可以穿过非固体方块(例如花和草)
The shield now grants partial knockback protection from the ram attack
现在盾牌会部分削弱山羊撞击的击退效果
Powder snow blocks now show the block breaking animation when being mined
破坏细雪方块时会播放动画
Powder snow block are no longer transparent when looked at through clouds
透过云看细雪时,细雪不再透明
常规
Updated outdated loading screen tips (MCPE-98977, MCPE-102293)
更新了已过期的加载界面提示
游戏
Mining a Crimson Hyphae with Silk Touch now returns a placeable block
用精准采集挖掘绯红菌核现在会掉落一个可放置的方块
生物
Fixed a bug where parrots could fly upwards indefinitely
修复了鹦鹉可以无限向上飞的问题
Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
在市场中1.11版本以后创建的世界中的刷怪笼生成的僵尸村民现在会正常生成为僵尸村民v2,治愈这些僵尸村民也将正常变成村民v2
Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective "runtime_identifier"
马、驴、骡、骷髅马、僵尸马现在可以正常自定义名字,还能使用它们各自的"runtime_identifier"来识别
图形界面
Fixed an issue with maps rendering over transparent objects when attached to item frames in RTX worlds
修复了当附加到RTX世界中的物品帧时,在透明对象上渲染贴图的问题
Reduced ghosting of fish when viewed through the water with DLSS enabled
减少启用DLSS时透过水中看鱼出现的鬼影