荣誉骑士2君主中存档怎么修改?部分玩家可能还不清楚,下面一起来看看荣誉骑士2君主存档修改教程吧。
存档位置:C:/Users/%USERNAME%/AppData/LocalLow/BlackSeaGames/Sovereign/Saves/SinglePlayer
存档名下world.txt 右键用Notepad++ 打开, 不要用自带notepad因为文件很大
1.找我的地区,修改矿
进游戏切英文,找省份英文名,我蒙古霍尔木兹是hormuz
搜“Hormuz”,得,
Realm 11 //[11] Realm 11(Hormuz)
{
ReligionState
{
string religion_def = "Pagan"
}
FeaturesState
{
int count = 6
string feature_0 = "Coastal"
string feature_1 = "Cattle"
string feature_2 = "LimestoneDeposit"
string feature_3 = "MarbleDeposit"
string feature_4 = "DeepForests"
string feature_5 = "AmberDeposits"
}
CoreToKingdomsState
FeaturesState即矿,词典翻译得,
矿1:海边
矿2:牛
矿3:石灰岩
。。。等
———————————————————————————————————
2. 加修道院城堡村子
自己加 “”Village XXXX“”,注意村子是连号的,要给他新号码。新号码从Village 2106起
村子有:
Monastery 修道院
Village 村庄
Farm 农场
SheepFarm 羊场
Mine 矿场
等
生成村子:
系统会随机生成小于等于最大值的村庄,因此如果村子数比最大值小,我们可以增加村子。同时地区的矿资源也只有在村子有矿场时生效
替换村子:
替换村子的话,注意要修改上下两行
我们搜伊斯法罕Ispahan
A. 伊斯法罕村1
Village 1915 //[1915] Village in 70:Ispahan (409:Mongols)
{
TypeState
{
string type = "Village"
}
DefenderBonusCacheState
{
int siege_defense_garrison_manpower = 0
int siege_defense_temp_defender_manpower = 0
int levy_manpower = 0
int levy_squads = 0
int excess_levy_manpower = 0
int town_guard_squads = 0
int excess_town_guard_manpower = 0
int worker_squads = 1
int excess_worker_manpower = 0
}
}
B. 伊斯法罕村2
Village 1748 //[1748] Village in 70:Ispahan (409:Mongols)
{
TypeState
{
string type = "Village"
}
DefenderBonusCacheState
{
int siege_defense_garrison_manpower = 0
int siege_defense_temp_defender_manpower = 0
int levy_manpower = 0
int levy_squads = 0
int excess_levy_manpower = 0
int town_guard_squads = 0
int excess_town_guard_manpower = 0
int worker_squads = 1
int excess_worker_manpower = 0
}
}
C. 伊斯法罕农场1
Village 1752 //[1752] Farm in 70:Ispahan (409:Mongols)
{
TypeState
{
string type = "Farm"
}
}
Village 1915 //[1915] Village in 70:Ispahan (409:Mongols)
指的是 村子1915号,70号:伊斯法罕(409号:蒙古)
在伊斯法罕的新村子即为:
Village XXXX //[XXXX] Village in 70:Ispahan (409:Mongols)
....
在伊斯法罕的新农场即为:
Village XXXX //[XXXX] Farm in 70:Ispahan (409:Mongols)
{
TypeState
{
string type = "Farm"
}
}