维多利亚3人口出生率修改方法。不少玩家可能还不太清楚游戏中人口的出生率如何修改,下面带来具体的介绍,供各位玩家们参考。
state_birth_rate_mult = 0.2 #出生率
state_mortality_mult = -0.01 #人口死亡率
state_welfare_add = 1 #全阶级福利水平 生活水平
state_poor_expected_sol = -10 #劳工阶层需求
state_middle_expected_sol = -10 #中产阶层需求
state_rich_expected_sol = -20 #富裕阶层需求
country_discourage_consumption_cost_mult = -0.5 #抑制某种消费的权威力消耗(? 抑制消费花费
country_officers_pol_str_mult = 1 #军官政治力量
country_bureaucrats_pol_str_mult = 5 #官僚政治力量
interest_group_pol_str_mult = 1 #利益集团政治力量
country_opposition_ig_approval_add = 100 #在野利益集团支持度
interest_group_pop_attraction_mult = 10 #利益集团人群吸引力
country_bureaucracy_add = 10 #国家行政力
country_authority_add = 10 #国家权威力
country_influence_add = 10 #国家影响力
country_tax_income_add = 80000 #税收(基数
country_expenses_add = -5000 #开支(基数
building_group_bg_mining_laborers_mortality_mult = -0.95
building_group_bg_mining_machinists_mortality_mult = -0.95 工人死亡率
building_group_bg_mining_engineers_mortality_mult = -0.95
building_shipyards_throughput_mult = 0.5 #船厂产出(百分比
building_arms_industry_throughput_mult = 0.5 #兵工厂产出(百分比
building_subsistence_output_add = 50 #自给农场工资
building_throughput_mult = 10 #工厂吞吐
building_input_mult = -0.01 #工厂原材料输入 消费因素
building_government_administration_throughput_mult = 5 #行政建筑产出(百分比
building_railway_throughput_mult = 5 #铁路产出(百分比
building_silk_plantation_throughput_mult = 5 #养蚕产出(百分比
building_group_bg_agriculture_throughput_mult = 5 #农业建筑吞吐
building_group_bg_fishing_throughput_mult = 5 #捕鱼建筑吞吐
building_group_bg_whaling_throughput_mult = 5 #捕鲸建筑吞吐
building_group_bg_logging_throughput_mult = 5 #伐木场吞吐
building_iron_mine_throughput_mult = 5 #铁矿吞吐
building_lead_mine_throughput_mult = 5 #铅矿吞吐
building_port_throughput_mult = 5 #港口吞吐
building_coal_mine_throughput_mult = 5 #煤矿吞吐
building_output_electricity_mult = 5 #电力吞吐
building_sulfur_mine_throughput_mult = 5 #硫磺矿吞吐
building_output_hardwood_mult = 5 #硬木吞吐
building_dye_plantation_throughput_mult = 5 #染料吞吐
unit_supply_consumption_mult = -0.9 #部队的供给和消费
country_army_power_projection_mult = 3 #陆军力量投射
country_navy_power_projection_mult = 5 #海军力量投射(百分比
unit_army_offense_add = 30 #陆军进攻
unit_army_defense_add = 30 #陆军防御
unit_army_offense_mult = 0.5 #陆军攻击(百分比
unit_army_defense_mult = 0.5 #陆军防御(百分比
unit_navy_offense_mult = 0.5 #海军攻击(百分比
unit_navy_defense_mult = 0.5 #海军防御(百分比
unit_morale_damage_mult = 2.0 #部队士气打击
unit_morale_protection_mult = 2.0 #部队士气防御
unit_kill_rate_add = 2 #部队击杀率
unit_devastation_mult = -1 #部队破坏率
character_attrition_risk_mult = -3 #损耗风险的乘数
state_tax_waste_add = -1 #税收浪费
technology_invention_cost_mult = -0.5 #科技花费
country_tech_spread_add = 1000 #科技擴散增加
country_tech_spread_mult = 0.2 #科技擴散增加百分比
country_weekly_innovation_add = 1000 #科技進度增加
country_weekly_innovation_max_add = 20000 #科技進度上限增加
state_assimilation_mult = 1 #同化
state_dependent_wage_mult = 1 #受扶持人口收入
state_education_access_add = 0.1 #教育機會
state_education_access_wealth_add = 0.1 #财富受教育机会
state_migration_pull_mult = 5 #移民吸引力
state_turmoil_effects_mult = -0.90 #动乱度影响(百分比
state_migration_pull_unincorporated_mult = 5.0 #未整合地区移民吸引力
state_expected_sol_from_literacy = -20 #识字率对需求的影响
state_building_port_max_level_add = 10000 #省份港口建设上限
country_institution_colonial_affairs_max_investment_add = 5 #殖民机构投入等级
unit_convoy_raiding_mult = 2 #商船袭击效率
country_expedition_events_explorer_mult = 2 #探险的时机
state_non_homeland_colony_growth_speed_mult = 5 #殖民地增长速度
country_trade_route_competitiveness_mult = 2 #贸易路线竞争力
country_trade_route_imports_add = 100 #贸易路线进口量
country_trade_route_exports_add = 100 #贸易路线出口量
state_conscription_rate_mult = 1 #省份征兵效率
state_infrastructure_add = 1000 #地区基础设施
state_infrastructure_mult = 1 #省份基础设施(百分比
country_construction_add = 1000 #基础建筑能力
state_construction_mult = 2 #地区建筑效力
country_prestige_add = 100 #国家威望
country_bureaucracy_mult = 10 #国家行政力修正
country_authority_mult = 100 #权威力修正
country_influence_mult = 100 #影响力修正
country_legitimacy_base_add = 1000 #政权合法性
country_decree_cost_mult = -0.5 #法令花费
country_law_enactment_time_mult = -1 #法律通过时间
country_law_enactment_success_add = 1.0 #法律通过成功率
country_institution_size_change_speed_mult = 10 #变更机构需要的时间 机构规模变更速度
country_promotion_ig_attraction_mult = 2 #扶植增加利益集团的影响
country_suppression_ig_attraction_mult = -10 #打压减少利益集团的影响
interest_group_approval_add = 1000 #执政利益集团支持度
interest_group_in_opposition_approval_add = 1000 #在野利益集团支持度
state_radicals_from_sol_change_mult = -10000 #因需求变化的激进者数量
state_loyalists_from_sol_change_mult = 10000 #因需求变化的效忠者数量
character_health_add = 10 #角色健康
character_command_limit_mult = 5 #角色指挥上限
character_popularity_add = 100 #人气
country_infamy_decay_mult = 1000 #恶名衰减
country_diplomatic_play_maneuvers_add = 100 #外交博弈行动力
country_improve_relations_speed_mult = 100 #改善关系速度
country_damage_relations_speed_mult = 100 #破坏关系速度
}